July 29th, 2024 07/29/24
Client:
  • Updated movement netcode
    • Increased tickrate
    • Player positions now actively update when attacks are executed, which should reduce desyncs
    • p2p disabled should feel the same as p2p enabled
    • Other players do not jitter anymore
    • Due to the improved netcode, ball drop bug chance has been reduced to 40 - 50%
  • p2p_enable 0 applies immediately
    • p2p_enable 1 is still default
  • Added m:oldtick and console command slow_network to restore old tickrate (new netcode remains)
Server:
  • mute_clan command added. Disables clan chat.
  • Various bug fixes and performance improvements.
July 29th, 2024