August 2nd, 2024 08/02/24

Unlimited Balance Changes

Turret (Mobile)
Restored missing parts of the spray pattern.
Now fires immediately when the firing animation starts.
Spin-up time changed from 800ms to 750ms.

Turret (Stationary)
Revised the spray pattern to be independent of FPS, with similar accuracy to the Smash Rifle.
Now fires immediately when the firing animation starts.
Removed mouse sensitivity reduction.
Reduced extra weapon defense from 20% to 0%.

Heavy Machine Gun
Restored missing parts of the spray pattern.
Now fires immediately when the firing animation starts.
Spin-down time changed from 333ms to 300ms.

Gauss Rifle
Reverted back to 5-round burst, like in Vanilla, from 4-round burst.
Spray pattern is now entirely vertical, like in Vanilla, but with slightly smaller, more uniform gaps between impact points.
Slightly reduced the delay between firing and performing non-attack actions by 50ms.
Increased burst cycling time from 830ms to 1000ms.

Light Machine Gun
Reworked the spray pattern to shoot more uniformly around the center of your crosshair, with similar accuracy to the Smash Rifle.
Bullets start firing as soon as you can hear the firing sound (which cuts down the firing delay by ~105ms).
Increased spin-up time from 0ms to 175ms.

Cannonade
Decreased firing animation time from 1500ms to 750ms.

Mine Gun
Increased projectile speed from 4000 to 5000.
Decreased projectile gravity from 4000 to 3500.
Projectile is bouncier, and it no longer decelerates.

Sentry Gun
Decreased damage from 11 to 10 (to closely match its damage potential from Vanilla).

Shield
Unvaulted
Fixed Airhugging
Added sp activation cost
Adjusted sp consumption

Counter Sword
Slightly reduced the buff in unlimited channel

Airbomb
Unvaulted
Removed damage on enemies
Added 12 usage-damage on self and allies

August 2nd, 2024