Unlimited Balance Changes
Turret (Mobile)
• Restored missing parts of the spray pattern.
• Now fires immediately when the firing animation starts.
• Spin-up time changed from 800ms to 750ms.
Turret (Stationary)
• Revised the spray pattern to be independent of FPS, with similar accuracy to the Smash Rifle.
• Now fires immediately when the firing animation starts.
• Removed mouse sensitivity reduction.
• Reduced extra weapon defense from 20% to 0%.
Heavy Machine Gun
• Restored missing parts of the spray pattern.
• Now fires immediately when the firing animation starts.
• Spin-down time changed from 333ms to 300ms.
Gauss Rifle
• Reverted back to 5-round burst, like in Vanilla, from 4-round burst.
• Spray pattern is now entirely vertical, like in Vanilla, but with slightly smaller, more uniform gaps between impact points.
• Slightly reduced the delay between firing and performing non-attack actions by 50ms.
• Increased burst cycling time from 830ms to 1000ms.
Light Machine Gun
• Reworked the spray pattern to shoot more uniformly around the center of your crosshair, with similar accuracy to the Smash Rifle.
• Bullets start firing as soon as you can hear the firing sound (which cuts down the firing delay by ~105ms).
• Increased spin-up time from 0ms to 175ms.
Cannonade
• Decreased firing animation time from 1500ms to 750ms.
Mine Gun
• Increased projectile speed from 4000 to 5000.
• Decreased projectile gravity from 4000 to 3500.
• Projectile is bouncier, and it no longer decelerates.
Sentry Gun
• Decreased damage from 11 to 10 (to closely match its damage potential from Vanilla).
Shield
• Unvaulted
• Fixed Airhugging
• Added sp activation cost
• Adjusted sp consumption
Counter Sword
• Slightly reduced the buff in unlimited channel
Airbomb
• Unvaulted
• Removed damage on enemies
• Added 12 usage-damage on self and allies