Melee Balance Changes
Spy Dagger
- Stab:
- Prevent immobile opponents from walking away from you to avoid full 3 hit combo. (Aiming is still needed however)
Counter Sword
- Heavy:
- Crit damage 23 -> 18
- Jump Attack:
- Crit damage 23 -> 18
- Light 1:
- Hit 1 damage: 13 -> 8
- Hit 2 damage: 10 -> 8
- Hit 2 crit damage: 9 -> 8
Client
- Commands in F11 Console: You can reset to default values by using
default
as value. Example:fps_limit default
- Fixed Longtail crouch animation
- Improved Braidtail animation and visual appearance
- Demon Huntress Hair no longer acts strange when walking in a circular motion
New enemy indication
- This is a new technique to indicate enemies. Instead of having red clothes, we will default to normal clothes and apply a glow onto the character.
- They can be configured with various console commands. https://xero.gg/commands?search=fresnel
- You can enable the old enemy indication by typing
fresnel_enemy_enable 0
in F11 console. - If you want to enable ally / team indication, you can use
fresnel_ally_enable 1
in F11 console.
Experimental Features
- "New Shaders" have been removed. They are stable and enabled now. You cannot turn them off anymore.
- "Efficient Input" is enabled by default.
- "Async D3D11" has been added.
September 15th, 2024