Unlimited Balance Changes
Submachine Gun
- (+) Move speed increased from 1.0 to 1.1.
- (+) Move speed while shooting increased from 1.0 to 1.1.
- (-) Linear damage dropoff curve changed from (4000, 10000, 0.2) to (4000, 8000, 0.2).
Assault Rifle:
- (-) Linear damage dropoff curve changed from (7000, 13000, 0.2) to (4000, 12000, 0.2).
Smash Rifle
- (-) Linear damage dropoff curve changed from (7000, 13000, 0.2) to (4000, 12000, 0.2).
Semi-Rifle
- (+) Base damage increased from ~8.48 to ~9.32.
- (+) Linear damage dropoff curve changed from (10000, 16000, 0.2) to (4000, 24000, 0.3).
Gauss Rifle
- (-) Enabled linear damage dropoff, with a curve of (4000, 24000, 0.7).
Homing Rifle
- (+) Unvaulted
- (+) Converted into a 3-round burst rifle, with bursts firing every 375ms.
- (+) Base damage increased from to ~6.78 to ~11.02.
- (+) Increased move speed while shooting from 0.8 to 1.0.
- (-) Linear damage dropoff enabled with the following curve: (4000, 8000, 0.2).
- (-) Magazine size reduced from 30 to 27.
Spark Rifle
- (+) Unvaulted
- (+) Converted into a 3-round burst rifle, with bursts firing every 500ms.
- (+) Base damage increased from to ~8.47 to ~11.02.
- (+) Increased move speed while shooting from 0.8 to 1.0.
- (-) Enabled linear damage dropoff, with a curve of (4000, 24000, 0.3)
- (-) Magazine size reduced from 40 to 24.
Revolver
- (+) Linear damage dropoff curve changed from (3000, 9000, 0.2) to (4000, 8000, 0.2).
Burst Shotgun
- (-) Linear damage dropoff curve changed from (4000, 10000, 0.2) to (4000, 8000, 0.2).
Hand Gun
- (+) Revised spray pattern to be Y-shaped and centered (like Burst Shotgun but smaller).
- (-) Reduced base damage from 13 to ~12.46.
- (-) Linear damage dropoff curve changed from (7000, 13000, 0.2) to (4000, 8000, 0.2).
- (-) Reapplied PUSH reduction.
Light Machine Gun
- (+) Increased move speed from 0.9 to 1.0.
- (+) Increased move speed while shooting from 0.8 to 0.9.
- (+) Decreased spin-up time from 175ms to 167ms.
- (-) Linear damage dropoff curve changed from (7000, 13000, 0.2) to (4000, 12000, 0.2).
Turret (Mobile)
- (+) Increased move speed from 0.7 to 0.9.
- (+) Increased move speed while shooting from 0.4 to 0.8.
- (-) Enabled linear damage dropoff, with a curve of (4000, 8000, 0.2).
Turret (Stationary)
- (+) Major accuracy increase (to match Semi-Rifle's accuracy).
- (-) Enabled linear damage dropoff, with a curve of (4000, 24000, 0.3).
Heavy Machine Gun
- (+) Increased move speed from 0.85 to 0.9.
- (+) Increased move speed while shooting from 0.7 to 0.8.
- (+) Increased base damage from ~14.54 to ~14.92.
- (+) Changed linear damage dropoff curve from (3000, 9000, 0.2) to (4000, 8000, 0.2).
October 31th, 2024