Unlimited Balance Changes
Semi-Rifle
• Reduced input delay from 50ms to 10ms.
• Linear damage dropoff curve changed from (4000, 24000, 0.3) to (4000, 24000, 0.2).
Gauss Rifle
• Reduced input delay from 25ms to 10ms.
• Linear damage dropoff curve changed from (4000, 24000, 0.7) to (4000, 24000, 0.6).
Homing Rifle
• Reduced input delay from 40ms to 10ms.
• Revised spray pattern to be chevron-shaped.
• Magazine size increased from 27 to 30.
• Time between bursts increased from 375ms to 400ms.
Spark Rifle
• Reduced input delay from 50ms to 10ms.
• Revised spray pattern to be chevron-shaped.
• Magazine size increased from 24 to 27.
• Linear damage dropoff curve changed from (4000, 24000, 0.3) to (4000, 24000, 0.2).
Heavy Machine Gun
• Angular scaling of spray pattern increased from 0.9 degrees to 1.0 degrees (i.e. a minor accuracy decrease).
• Decreased move speed from 0.9 to 0.8 (but move speed while shooting is unchanged).
Light Machine Gun
• Decreased move speed from 1.0 to 0.9 (but move speed while shooting is unchanged).
Turret (Mobile)
• Decreased move speed from 0.9 to 0.8 (but move speed while shooting is unchanged).
Turret (Stationary)
• Linear damage dropoff curve changed from (4000, 24000, 0.3) to (4000, 24000, 0.2).