This patch, we're going to be introducing new map skins, as well as weapon and balance changes. Our current focus is on the casual aspect of the game and improving the overall experience. Detailed patch notes below.
Increased maximum player limit in Touchdown to 12.
Added the ability to hide items in the inventory.
You can unhide them again through the website inventory here: https://xero.gg/inventory
Added Temple-M (Night) to map selection.
Added Wonderland (EX) to map selection.
Centered the bridges and fixed the floating goalpost from the original Wonderland.
Added new background music: Fermion.
Lowered the overall quality of the map in favor of more performance.
Charge attack (RMB)
• Increased damage output.
• Increased attack speed.
• Decreased attack delay.
• Disabled charge and SP consumption.
• Enabled mid-air functionality.
• Adjusted the amount of combos from 6 to 3.
• Added push on hit.
• Decreased travel distance.
• Disabled knockback.
• Can now be blocked by Counter Sword revenge.
Heavy attack (LMB hold)
• Increased damage output.
• Increased attack speed.
• Increased attack knockback.
• Decreased attack delay.
• Decreased travel distance.
• Enabled mid-air functionality.
• Adjusted the amount of combos from 2 to 1.
• Can no longer be blocked by Counter Sword revenge.
Jump attack (LMB mid-air)
• Decreased the amount of spins from 3 to 1.
• Disabled flinch.
• Increased delay on last hit.
Normal attack 1 (LMB)
• Increased travel speed.
• Decreased attack delay.
• Decreased travel distance.
• Disabled multi-direction functionality.
Normal attack 2 (LMB)
• Decreased travel distance.
Normal attack 3 (LMB)
• Decreased travel distance.
• Decreased knockback.
Charge attack (RMB)
• Increased attack speed, now matches the animation.
• Disabled charge and SP consumption.
Charge attack (RMB)
• Disabled charge and SP consumption.
• Decreased damage output.
• Decreased knockback.
Added unreleased sound effects.
Dash attack (RMB)
• Fixed critical hit registration on the second combo.
Heavy attack (LMB hold)
• Increased range slightly.
Normal attack (LMB)
• Increased range slightly.
Heavy attack (LMB hold)
• Fixed critical hit registration.
Normal attack (LMB)
• Increased range slightly.
Normal attack (LMB)
• Decreased damage output.
• Increased pattern spread.
• Added damage reduction by distance.
Normal attack (LMB)
• Added damage reduction by distance.
Normal attack (LMB)
• Improved the pattern drastically.
Charge attack (LMB hold)
• Decreased maximum charge delay.
• Decreased attack delay.
• Decreased full charged damage output.
Added new charging animation.
Added new charging animation.