Melee Balance Changes
Katana
• [Dash Attack] Fixed an issue where its charging SFX were missing from various skins.
EXO Scythe
• [Jump Attack] Fixed an issue where the attack did not make you float in midair for a brief time.
• [Heavy Attack To Back] Restored with VFX and SFX.
Unlimited Balance Changes
Plasma Rifle
• Base damage reduced from ~11.02 to ~10.59.
• Fire rate within bursts increased from 12.5 rps to 13.33 rps.
• Time between bursts reduced from 0.4s to 0.375s.
• Minor accuracy increase.
Spark Rifle
• Base damage reduced from ~9.32 to ~8.90.
• Minor accuracy increase.
We are taking a different approach to the burst-fire rifles to improve their on-paper balancing against other Rifles. While their base damage is seeing a minor reduction to bring their killing speeds and poke damage in line with their Rifle counterparts (Assault Rifle and Semi-Rifle), they are receiving other improvements to ensure that remain reliable and deadly when landing bursts of critical hits. The Plasma Rifle in particular will now be more forgiving to use in close-to-mid range with its increased fire rate.
Katana
• [Dash Attack] Fixed an issue where its charging SFX were missing from various skins.
EXO Scythe
• [Jump Attack] Fixed an issue where the attack did not make you float in midair for a brief time.
• [Heavy Attack To Back] Restored with VFX and SFX.