Unlimited Balance Changes
Assault Rifle
• Revised spray pattern to yield a more even distribution of middle and non-middle bullets.
We felt that the Assault Rifle wasn’t rewarding precise aim as much as it should, due to the sparse distribution of middle bullets across its spray pattern. With this change, its spray pattern is now the same shape as that of the Smash Rifle, but with the accuracy decrease as you keep firing it. Note that the minimum and maximum sizes of the spray pattern have not changed.
Plasma Sword
• [Light Attack] Base damage decreased from 18 to 17.
• [Light Attack] Critical damage decreased from 36 to 34.
• [Heavy Attack] Base damage decreased from 36 to 34 (also applies after the Dash/Stun).
• [Heavy Attack] Critical damage decreased from 72 to 68 (also applies after the Dash/Stun).
• [Dash] Base damage decreased from 6+6+6+6+6+6 to 6+6+5+5+6+6 (i.e. the total damage has decreased from 36 to 34).
• [Stun] Base damage decreased from 18 to 17.
• [Stun] Critical damage decreased from 36 to 34.
The overwhelming presence of the Plasma Sword has warranted an additional look at it. While we are satisfied with it being highly versatile as a Melee weapon, it is receiving a minor damage reduction across all attacks. This not only counterbalances the melee attack distance changes that benefitted this weapon more than others, but it ensures that its offensive, defensive, and disruptive capabilities are evenly distributed. Despite this change, we still expect it to remain powerful and flexible in what it is capable of, but with less instances of spiky damage per hit.
The next evolution of Unlimited is coming soon. Stay tuned for more information about significant gunplay improvements that redefine how it feels to aim, shoot, and kill in Xero.

