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Okay now we are talking,The problem isnt the ppl has the posibilty to oneshot, the problem is that compared to lets say dagger an cs,when you have the opportunity its almost unavoidable,if you have a weapon like the dagger stab that does his full damage on 3 hits,and its escapable,i see it right,its easy to land,but also pretty easy to avoid,lets contrast with bat,bat you do the burst in one hit,that treaspasses cs, has a decent range,and its pretty fast,dagger is also,but whats the difference?lets put an stupid example, say,i dash you,you do sc and stab me,i have the possibility to avoid some damage,and counter attack,losing half of my health,but not all,but lets say,cdb vs cpd,same situation,i dash you,but you sc me with bat,i lose 60% if you don't crit,and if you crit i'm 2 away of being death,and cs,is a similar story,not onlyits the best defensive weapon of the game,but it can do lots of damages being in confortable positions,and has a nice push,and a basic spam that can do more damage than a bk jump just with putting the camera on the center height,its a thing about the reward being too high with that weapons with the risk being too low,and no,mastery isnt an excuse,because if you dominate something and that gives the absolute advantage in front of everything,even in a ''even skill match'' is still a balance problem
And ye,maybe breaker wasnt the best example to put on there,but i think is right because its the weapon that everyone complains about,but i think it has more risky weapons just because how are the physics and the Crit ratios on the cpdb,in the game now,and that applies to every other weapons that we didn't mentioned,you can sc a breaker jump attack with your own bat jump or spin,or swing,or dash,or uppercut,or stab
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