Six hours of playtime. Eleven touchdowns. Eleven different maps.
Seriously? Time is precious, and this mission feels like it’s asking for far too much. While I’m all for a challenge, there’s a fine line between “fun and rewarding” and “tedious and overdrawn.” This isn’t a marathon; it’s supposed to be enjoyable.
Requiring players to grind for this long across such a variety of maps doesn’t respect the fact that we all have limited time to invest. Games should be exciting, not feel like a part-time job.
Let’s rethink this. Make it engaging, make it rewarding, but most importantly, make it worth the time.
Text Post - Picture - Newsfeed - Xero